
A whole bunch of game changes to features and optimizations have been made.
#Starmade weapon chart update
Grapple Hammer - A bulky brute-force weapon with a few grappling properties.Finally the new update is done. Sword - A short-ranged melee with an arsenal of rapid, small attacks with decent knockback.īlasters - A dual-wielded gun-like weapon with long-range attacks that can be strung together. Rocket Lance - A rather invasive weapon with a lot of power. Spear - A quick weapon with a relatively far range that can easily knock opponents around. Katars - A fast, close-range, dual knife-like weapon, with attacks that have little knockback but can be easily strung together.Īxe - A big, relatively slow, heavy-hitting weapon with large knockback.īow - A ranged weapon with a projectile that shoots out surprisingly fast. Gauntlets - A fast, close-range, low damage weapon with light attacks that easily connect with other attacks that physically move your opponent. Scythe - A weapon that features “Active Input” on a number of its attacks, most possessing grappling effects, for unpredictable combos.Ĭannon - A heavy-hitting weapon with surprisingly nimble blows and a wide range of attack. Orb - An unconventional magic-based weapon that's easy to control with quick attacks. Greatsword - A large, two-handed sword with a unique moveset that allows for powerful light attacks and many string possibilities. Weapon pickups are flaming swords of light that will appear at random intervals at random places within the map while brawling. When interacted with by a Legend, these turn into weapons, which can be used in combat. The first weapon pickup's spawn is dependent on the gamemode in 1v1 modes, the first pickup will spawn in the center of the map, and in 2v2 modes, a pickup will spawn on each side. Otherwise, weapon pickups will spawn in random locations, typically after two consecutive gadget pickups. Weapon pickups alternate, so that your pickups are always a different weapon from the last one picked up. Like Gadgets, an untouched pickup will remain on stage for approximately 20 seconds before disappearing, and will flash for several seconds right before it is about to do so. When using the Sidekick Summoner, your sidekick will bring a weapon pickup to your location.Įach weapon comes with a moveset of three Ground Light Attacks, three Aerial Light Attacks, three Ground Heavy Attacks and two Aerial Heavy Attacks. The Ground Heavy Attacks also serve as each Legend's Signature Moves, which are unique to each Legend - giving each Legend six moves that cannot be done by any other Legend. For each weapon's moveset, see the individual Weapon entries above. Weapons themselves can be thrown during combat using the Throw action, similar to Gadgets.

Thrown weapons will bounce slightly against surfaces, and do damage for up to two bounces against the ground after they are thrown.Different thrown weapons have differently sized hitboxes, and can be charged to make the weapon throw faster, deal more knockback and more damage. When a weapon is thrown and lands on the stage, it will remain on the stage for about one second after it has come to a stop before disappearing.After the second bounce, the weapon won't hurt any Legend it touches.

Weapon throws will pass through enemies if the thrower is stunned from an attack and the weapon was thrown less than 25 frames (~0.83 seconds) earlier.Thrown weapons cannot be picked up or caught by another Legend, even if the Legend uses the same weapons or is the same Legend as the one throwing the weapon.At any point before it has disappeared, the thrown weapon can be picked up again by the Legend who threw it. This is referred to as a "throw clash".Īny Legend holding a weapon has a chance of losing it when they have taken enough damage during a fight, and if they are struck by a powerful enough attack. A combined threshold of total damage taken (while holding the current weapon) and an incoming attack's force (which increases as a Legend's health builds to red) determines the limit at which a Legend will be disarmed. A few ideas to enhance ship weaponry could be the following: Picking up another weapon resets the damage taken half of the threshold.įor more specific details, see Disarming.Admittedly, I haven't seen all the game has to offer since I've been so hooked on building ships, so please tell me if I'm at all mistaken.Īs far as I know, all the weapons in the game come in the form of small, pre-made turrets. Just like other resizable blocks, but they shoot stuff. These might come in the form of static weapons such as mass drivers, beam weapons, and missile launchers. Making them larger might increase their power, while costing more energy or reloading time.
